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Servers & Tools

Servers & Tools

SK Wwise MCP is split into 12 specialized servers, each with a focused set of tools. This modular design keeps AI agents accurate — smaller tool sets mean better tool selection.

Server Overview

ServerToolsPurpose
Browse14Read-only queries, object inspection, property discovery
Objects8Create, delete, rename, move, copy objects; set properties
Containers9Switch/Blend container assignments, state groups, randomizers, attenuation
Pipeline9Audio import, SoundBank management, project save
Audition4Transport-based playback preview
Media Read3Audio source analysis (peaks), Media Pool queries
UI13UI automation — layouts, commands, selection, screenshots
Profiling12Read-only profiler data (voices, CPU, busses, RTPCs)
Profiling Control7Profiler capture control, meter registration
Remote4Remote connection to devkits and game instances
Command Line9WwiseConsole CLI (works without WAAPI)
Generic3Fallback — discover and call any WAAPI function

Browse

Read-only server for exploring your Wwise project. Safe to enable for all users.

14 tools covering object queries, search, property inspection, type discovery, and object comparison.

Example prompts:

  • “Show me all Events in my Wwise project”
  • “How many Sound objects are under Containers?”
  • “Compare the settings between Footstep_Walk and Footstep_Run”

Objects

Create, modify, and manage Wwise objects.

8 tools for object CRUD operations and property management.

Example prompts:

  • “Create a new Random Container called ‘Footsteps’ under Containers”
  • “Rename all objects matching ’temp_’ to remove the prefix”
  • “Set the volume of Ambience_Forest to -6 dB”

Containers

Manage container-specific configurations like switch assignments, blend tracks, and state groups.

9 tools for container logic and routing.

Example prompts:

  • “Assign Surface_Grass to the ‘Grass’ state in the Footstep switch container”
  • “Set up a blend container with distance-based crossfade”

Pipeline

Handle audio file import and SoundBank generation.

9 tools for the asset pipeline.

Audio Format Support
WAAPI natively imports WAV files. If you have OGG, FLAC, or MP3 files, SK Wwise MCP can auto-convert them to WAV using ffmpeg (must be installed separately).

Example prompts:

  • “Import all .wav files from C:/audio/ into a Random Container”
  • “Generate SoundBanks for the Main bank”
  • “Save the Wwise project”

Audition

Preview sounds using Wwise’s transport system.

4 tools for playback control.

Example prompts:

  • “Play the sound at \Containers\Default Work Unit\Footstep”
  • “Stop all playing transports”

Media Read

Inspect audio sources and the Media Pool.

3 tools for audio analysis.

UI

Automate the Wwise authoring UI.

13 tools for layout management, command execution, selection, and screenshots.

Profiling

Read profiler data from a running game or preview session.

12 tools covering voice counts, CPU usage, bus metering, and RTPC values.

Example prompts:

  • “What’s the CPU usage in the profiler right now?”
  • “Show me the loudest busses”

Profiling Control

Control profiler capture sessions.

7 tools for starting/stopping captures, registering meters, and saving results.

Remote

Connect to remote platforms for profiling.

4 tools for discovering and connecting to devkits and game instances.

Command Line

Run WwiseConsole CLI operations. Does not require WAAPI — works with the Wwise command-line tool directly.

9 tools for headless project operations.

Example prompts:

  • “Create a new Wwise project at C:/MyGame/MyGame.wproj for Windows and PS5”

Generic

Fallback server for any WAAPI call not covered by the specialized servers.

3 tools — discover available WAAPI functions, inspect their schemas, and call them directly.