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Common Workflows

Common Workflows

Step-by-step guides for typical tasks. You don’t need to know which tools are called — just describe what you want in plain language and the AI agent handles the rest.

Find and Fix

Locate an issue in your project and apply a fix.

Servers needed: Browse, Objects

  1. Ask the agent to find the problem — e.g., “Find all sounds with volume above 0 dB”
  2. Review the results
  3. Ask for the fix — e.g., “Set all of those to 0 dB”
  4. Verify — “Confirm the volumes are now 0 dB”

Import and Configure Audio

Bring audio files into Wwise and set up the full signal chain.

Servers needed: Pipeline, Objects, Containers

  1. Import“Import all .wav files from C:/audio/footsteps/ into a new Random Container called Footsteps”
  2. Configure containers“Set up random playback with no repeats”
  3. Create Events“Create a Play event for the Footsteps container”
  4. Add to SoundBank“Add the Footsteps event to the Main SoundBank and generate”

Profile a Game Session

Connect to a running game and analyze performance.

Servers needed: Remote, Profiling Control, Profiling

  1. Connect“Show available remote consoles” then “Connect to the PS5 devkit”
  2. Start capture“Start a profiler capture”
  3. Analyze“What are the top 10 voices by CPU?” or “Show bus levels”
  4. Stop and save“Stop the capture and save the results”
  5. Disconnect“Disconnect from the remote console”

Bulk Operations

Make changes across many objects at once.

Servers needed: Browse, Objects

  • “Find all sounds under Weapons/ that have 3D Spatialization disabled and enable it”
  • “Rename all objects matching ‘SFX_’ to replace the prefix with ‘sfx_’”
  • “Set the output bus to ‘SFX_Bus’ for every Sound under the Foley hierarchy”

Create a New Project

Start a new Wwise project from scratch (no WAAPI needed).

Servers needed: Command Line

  • “Create a new Wwise project at C:/MyGame/MyGame.wproj targeting Windows and PS5”

Wwise 2025.1+ Note

Wwise 2025.1 renamed the top-level hierarchies:

Pre-2025.12025.1+
\Actor-Mixer Hierarchy\Containers
\Master-Mixer Hierarchy\Busses

All tools use 2025.1+ names by default. If you’re on an older version of Wwise, adjust paths accordingly.