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Common Workflows

Common Workflows

Step-by-step guides for typical tasks. You don’t need to know which tools are called — just describe what you want in plain language and the AI agent handles the rest.

Find and Fix

Locate an issue in your project and apply a fix.

Servers needed: Browse, Objects

  1. Ask the agent to find the problem — e.g., “Find all sounds with volume above 0 dB”
  2. Review the results
  3. Ask for the fix — e.g., “Set all of those to 0 dB”
  4. Verify — “Confirm the volumes are now 0 dB”

Import and Configure Audio

Bring audio files into Wwise and set up the full signal chain.

Servers needed: Pipeline, Objects, Containers

  1. Import — “Import all .wav files from C:/audio/footsteps/ into a new Random Container called Footsteps”
  2. Configure containers — “Set up random playback with no repeats”
  3. Create Events — “Create a Play event for the Footsteps container”
  4. Add to SoundBank — “Add the Footsteps event to the Main SoundBank and generate”

Profile a Game Session

Connect to a running game and analyze performance.

Servers needed: Remote, Profiling Control, Profiling

  1. Connect — “Show available remote consoles” then “Connect to the PS5 devkit”
  2. Start capture — “Start a profiler capture”
  3. Analyze — “What are the top 10 voices by CPU?” or “Show bus levels”
  4. Stop and save — “Stop the capture and save the results”
  5. Disconnect — “Disconnect from the remote console”

Bulk Operations

Make changes across many objects at once.

Servers needed: Browse, Objects

  • “Find all sounds under Weapons/ that have 3D Spatialization disabled and enable it”
  • “Rename all objects matching ‘SFX_’ to replace the prefix with ‘sfx_’”
  • “Set the output bus to ‘SFX_Bus’ for every Sound under the Foley hierarchy”

Create a New Project

Start a new Wwise project from scratch (no WAAPI needed).

Servers needed: Command Line

  • “Create a new Wwise project at C:/MyGame/MyGame.wproj targeting Windows and PS5”

Wwise 2025.1+ Note

Wwise 2025.1 renamed the top-level hierarchies:

Pre-2025.12025.1+
\Actor-Mixer Hierarchy\Containers
\Master-Mixer Hierarchy\Busses

All tools use 2025.1+ names by default. If you’re on an older version of Wwise, adjust paths accordingly.